The Royal Adviser is the first person you encounter in Sort the Court. She asks you what to do, and, based on your response, replies.
She also mentions an important event that happens to you when you reach certain milestones like reaching 500 population.
Appearance[]
She has light skin, slightly curly blonde hair worn in a top bun and green eyes. She wears a pink dress and crinoline with yellow stripes and light colored pieces of cloth sticking out of her sleeves, neck, and bottom. She also wears pink shoes.
Interactions[]
Request | Y Result | N Result | Notes |
---|---|---|---|
TUTORIAL 1:
"My lord/lady, I'll help you rule your kingdom, but you have to make the tough choices. Just say yes or no, understand?" |
"Good! You've already got the hang of it." | "Very funny. Just give people their answers, okay?" | Very first (tutorial) interaction!
Triggers TUTORIAL 2;
|
TUTORIAL 2:
"Our city's still very small right now, but it certainly has the potential to grow."
|
N/A | N/A | Unique |
"Sir, the city's population is growing steadily. Our records of citizenship indicate that 250 people now call the city home." | Nothing | Nothing | +100 Gold
250 population milestone;
|
"I've got news for you, sir. The city's population has reached 500!"...
"Anyway, I just wanted to give my congradulations. Let's keep working hard, okay?" |
Nothing | Nothing | +150 Gold
500 population milestone |
"Big news! Our population has reached 1000!" | Nothing | Nothing | +200 Gold
1000 Population milestone |
"Builders wish to construct more houses in the town. They request gold, with which they could build much faster!" | -100 Gold
+7 People
|
+3 People | Unique |
HOUSES 1:
"Some very strange creatures wish to move into the houses we built. Should we allow it?" |
+4 People
+4 Happiness |
-2 Happiness | Unique |
HOUSES 2:
"Some families have moved into the new houses we built. Should we send them a welcome basket?" |
+6 People
+3 Happiness
|
+6 People
-2 Happiness |
Unique |
"Villagers are complaining about garbage in the streets. Shall we hire workers to clean it up?" | -50 Gold
+2 Happiness |
-1 Happiness | Unique |
"My lord, a man wishes to settle a dispute. He says he is way cool, but his friend says he is not. Do you think he is cool?" | +1 Happiness | Nothing | Repeatable |
"There's a very stinky kid running around the streets. Should we force her to have a bath?" | -1 Happiness | +1 Happiness | Unique |
"Citizens say a monkey has been running around flinging... stuff... at them. Should we put out a bounty on it?" | +1 Happiness
-30 Gold
"We'll have that monkey captured in no time." Allows Peanut to be captured later |
-2 Happiness
|
Unique |
"Fires have been breaking our frequently on Cabbage Street." ...
"Shall we install a well to make water more accessible there?" |
+5 Happiness
-150 Gold |
-3 Happiness
-3 People |
Unique |
"The prison is in need of repairs. Might there be room in the budget to devote a few hundred gold to it?" | -250 Gold | -10 Happiness | Unique |
"There's a petition going around to open our borders to the neighbouring town. What do you say?" | +30 People
+10 Happiness
|
Unique | |
BORDERS 1:
"Since we opened our borders, travellers from all around are joining our city. Doesn't that just warm your heart?" |
+5 Gold
+4 People
|
Unique | |
"The people have started a petition to ban pineapples in the city. Should we do it?" | +3 Happiness
-10 Gold
|
-2 Happiness
Enables "PINEAPPLE TRADER 2" interaction. |
Unique |
PINEAPPLE TRADER 1:
"An angry pineapple trader has denounced your rule! Shall we have her arrested?" |
-1 People | -5 Happiness | Depends on banning pineapples;
Unique |
PINEAPPLE TRADER 2:
"The guild of pineapple traders offers you a gift, (sir/madam)! Will you accept it?" |
+100 Gold | Nothing | Depends on allowing pineapples;
Unique |
"Without any gold, we're a bit stuck. We could sell off some of our goods, but that might make people sad. Should we do it?" | +250 Gold
-15 Happiness |
Nothing | Triggered by debt; Repeatable |
"The treasury is empty, my lord. We could raise taxes a bit further, but the people won't like it much. Should we try? | +200 Gold
-4 People
|
Nothing | Triggered by debt;
Repeatable |
"My lord/lady, we were forced to raise taxes drastically to stay afloat." | N/A | N/A | Chance of appearing when in debt for too long/when you are more than 500 gold in debt?
-20 Happiness
|
"Some villagers are threatening to leave unless we pay them a sum of gold. Should we listen to their demands?" | -50 Gold | -6 People | Repeatable |
"Some refugees have arrived in town. Should we welcome them?" | +15 People
+3 Happiness "Very good!" |
-2 Happiness
|
Repeatable |
"A petition to bring the circus to town is circulating. Could attract tourists, are you interested?" | +10 People
+10 Happiness
"Let the people have their circus!" |
-5 Happiness | Repeatable |
"I've collected some incomes from the circus. Would you like me to tax them?" | +100 Gold
-3 Happiness |
+5 Happiness | Depends on the circus event being active. |
"The owners of the tavern are making piles of gold, and wish to share some with you! | N/A | N/A | +15 Gold
Depends on allowing the Mason to build the tavern;
|
"There's been a brawl at the tavern. Should we arrest those responsible for starting it?" | +1 Happiness
"I shall have them arrested at once!" |
-1 Happiness | Depends on allowing the Mason to build the tavern;
Repeatable |
"Our granary stock has been infected. It'll cost us to replace it, but if we don't people could get sick. Should we do it?" | +1 Happiness
-70 Gold "Yes, our people's health is worth the cost." |
-3 People
-1 Happiness "Many people are bound to get sick from this, but at least you still have your precious coin..." |
Depends on allowing the Mason to build the granary;
Repeatable |
"The extra food we've been able to store in our granaries has attracted more settlers. Shall we let them in?" | +5 People
+1 Happiness "Very good! We'll have them settled in at once." |
-1 Happiness | Depends on allowing the Mason to build the granary;
Repeatable |
"The town wants to exile a notorious criminal."
|
-50 Gold
+3 Happiness |
-3 Happiness | Unique |
"I noticed that this wizard is bothering you."
"Should we banish the wizard?" |
-1 People The Wizard will cause some trouble, hurting happiness and wealth. |
Nothing | Appears when saying "No" to the Wizard too often. |
"Since we opened our borders, trade from our caravans has increased dramatically. Do you wish to tax the merchants?" | +100 Gold
-2 Happiness |
+6 Happiness | Depends on opening borders?
Repeatable |
"Shall we devote more gold to the hiring of tour guides?" | -70 Gold
+3 Happiness |
Nothing | Appears when city population is high?
Unique |
"Our road network is expanding and is in need of maintenance. Is there room in the budget?" | -100 Gold | -5 Happiness | Appears when city population is high?
Unique |
"We've apprehended a girl trying to climb over the castle gates. We have fined her for her actions." | Nothing | Nothing | +50 Gold
Appears when saying "No" to the Sneaky Girl asking to take the gate key. |
"Sir/Madam, I hope you don't mind me asking... but, could I speak to you about a personal subject for a moment?" | Triggers WORKPLACE ROMANCE 1. | Why would you say no? | Depends on refusing to join the Council of Crowns. |
WORKPLACE ROMANCE 1:
"Well, you see... Since you turned down Pia's offer to join the Council of Crowns, I got to thinking..."
|
+1 Happiness
Enables WORKPLACE ROMANCE 2.
|
Why would you say no?? | Unique |
WORKPLACE ROMANCE 2:
"Hello sir/madam! I thought now would be a good time for that... date we talked about before."
|
Triggers WORKPLACE ROMANCE 3. | Triggers WORKPLACE ROMANCE 4. | Unique |
WORKPLACE ROMANCE 3:
"If we both are, then there's no reason for either of us to be, right?"
|
Triggers WORKPLACE ROMANCE 5. | Triggers WORKPLACE ROMANCE 6. | Unique;
Similar to WORKPLACE ROMANCE 4 |
WORKPLACE ROMANCE 4:
"You're so stoic! Nothing gets to you!"
|
Unique;
Similar to WORKPLACE ROMANCE 3 | ||
WORKPLACE ROMANCE 5:
“Of course, of course. That's how kings work here, right?”
|
Triggers WORKPLACE ROMANCE 7 | Triggers WORKPLACE ROMANCE 8 | Unique;
Similar to WORKPLACE ROMANCE 6 |
WORKPLACE ROMANCE 6:
"How interesting! I'm sure there's quite a story behind that."
|
Triggers WORKPLACE ROMANCE 7. | Triggers WORKPLACE ROMANCE 8. | Unique;
Similar to WORKPLACE ROMANCE 5 |
WORKPLACE ROMANCE 7:
"Hehe, yes..."
|
Triggers WORKPLACE ROMANCE 9. | Triggers WORKPLACE ROMANCE 10. | Unique;
Similar to WORKPLACE ROMANCE 8 |
WORKPLACE ROMANCE 8:
“Well, I suppose it's not that funny… I was kind of just, making conversation…”
|
Triggers WORKPLACE ROMANCE 9. | Triggers WORKPLACE ROMANCE 10. | Unique;
Similar to WORKPLACE ROMANCE 7 |
WORKPLACE ROMANCE 9:
"I suppose that's natural. You're only human after all."
|
Triggers WORKPLACE ROMANCE 11. | Triggers WORKPLACE ROMANCE 12. | Unique;
Similar to WORKPLACE ROMANCE 10 |
WORKPLACE ROMANCE 10:
“Never? That’s hard to believe!”
|
Triggers WORKPLACE ROMANCE 11;
Enables WORKPLACE ROMANCE 13. |
Triggers WORKPLACE ROMANCE 12;
Enables WORKPLACE ROMANCE 13. |
Unique;
Similar to WORKPLACE ROMANCE 9 |
WORKPLACE ROMANCE 11:
“You think so? I'm not sure I agree, but… that's fine…”
|
N/A | N/A | Unique;
Similar to WORKPLACE ROMANCE 12 |
WORKPLACE ROMANCE 12:
"Yes, I don't think it's unreasonable."
|
N/A | N/A | Unique;
Similar to WORKPLACE ROMANCE 11 |
WORKPLACE ROMANCE 13:
"Good day! I was thinking about that talk we had before..." "I really enjoyed myself, and I feel like we connected, so I wanted to just come out and ask you..." "Would you like to be my boyfriend/girlfriend?" |
+3 Happiness "I knew you would say yes! Oh, so I'm so happy!"
"It feels so nice to be open about our feelings." "Anyway, I should let you get back to work. I'll see you later, alright? Bye!" |
-3 Happiness
"I suppose you didn't feel the same about things, though." "It hurts, but I won't press the issue any further." |
Why would you say no?? |