Sort the Court! Wikia
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The Royal Adviser is the first person you encounter in Sort the Court. She asks you what to do, and, based on your response, replies.

She also mentions an important event that happens to you when you reach certain milestones like reaching 500 population.

Appearance[]

She has light skin, slightly curly blonde hair worn in a top bun and green eyes. She wears a pink dress and crinoline with yellow stripes and light colored pieces of cloth sticking out of her sleeves, neck, and bottom. She also wears pink shoes.

Interactions[]

Request Y Result N Result Notes
TUTORIAL 1:

"My lord/lady, I'll help you rule your kingdom, but you have to make the tough choices. Just say yes or no, understand?"

"Good! You've already got the hang of it." "Very funny. Just give people their answers, okay?" Very first (tutorial) interaction!

Triggers TUTORIAL 2;
Unique

TUTORIAL 2:

"Our city's still very small right now, but it certainly has the potential to grow."
"Perhaps one day we will have a bustling metropolis and you'll be invited to join the Council of Crowns!"
"For now all you need to concern yourself with is keeping the citizens happy and growing our population."
"Do your best, sir/madam!

N/A N/A Unique
"Sir, the city's population is growing steadily. Our records of citizenship indicate that 250 people now call the city home." Nothing Nothing +100 Gold

250 population milestone;
Unique

"I've got news for you, sir. The city's population has reached 500!"...

"Anyway, I just wanted to give my congradulations. Let's keep working hard, okay?"

Nothing Nothing +150 Gold

500 population milestone

"Big news! Our population has reached 1000!" Nothing Nothing +200 Gold

1000 Population milestone

"Builders wish to construct more houses in the town. They request gold, with which they could build much faster!" -100 Gold

+7 People
Enables HOUSES interactions.

+3 People Unique
HOUSES 1:

"Some very strange creatures wish to move into the houses we built. Should we allow it?"

+4 People

+4 Happiness

-2 Happiness Unique
HOUSES 2:

"Some families have moved into the new houses we built. Should we send them a welcome basket?"

+6 People

+3 Happiness
-20 Gold

+6 People

-2 Happiness

Unique
"Villagers are complaining about garbage in the streets. Shall we hire workers to clean it up?" -50 Gold

+2 Happiness

-1 Happiness Unique
"My lord, a man wishes to settle a dispute. He says he is way cool, but his friend says he is not. Do you think he is cool?" +1 Happiness Nothing Repeatable
"There's a very stinky kid running around the streets. Should we force her to have a bath?" -1 Happiness +1 Happiness Unique
"Citizens say a monkey has been running around flinging... stuff... at them. Should we put out a bounty on it?" +1 Happiness

-30 Gold

"We'll have that monkey captured in no time."

Allows Peanut to be captured later

-2 Happiness


"The citizens aren't going to be happy..."

Unique
"Fires have been breaking our frequently on Cabbage Street." ...

"Shall we install a well to make water more accessible there?"

+5 Happiness

-150 Gold

-3 Happiness

-3 People

Unique
"The prison is in need of repairs. Might there be room in the budget to devote a few hundred gold to it?" -250 Gold -10 Happiness Unique
"There's a petition going around to open our borders to the neighbouring town. What do you say?" +30 People

+10 Happiness
+50 Gold
Enables BORDERS 1 interaction.

Unique
BORDERS 1:

"Since we opened our borders, travellers from all around are joining our city. Doesn't that just warm your heart?"

+5 Gold

+4 People
+2 Happiness

Unique
"The people have started a petition to ban pineapples in the city. Should we do it?" +3 Happiness

-10 Gold
Enables "PINEAPPLE TRADER 1" interaction.

-2 Happiness

Enables "PINEAPPLE TRADER 2" interaction.

Unique
PINEAPPLE TRADER 1:

"An angry pineapple trader has denounced your rule! Shall we have her arrested?"

-1 People -5 Happiness Depends on banning pineapples;

Unique

PINEAPPLE TRADER 2:

"The guild of pineapple traders offers you a gift, (sir/madam)! Will you accept it?"

+100 Gold Nothing Depends on allowing pineapples;

Unique

"Without any gold, we're a bit stuck. We could sell off some of our goods, but that might make people sad. Should we do it?" +250 Gold

-15 Happiness

Nothing Triggered by debt; Repeatable
"The treasury is empty, my lord. We could raise taxes a bit further, but the people won't like it much. Should we try? +200 Gold

-4 People
-10 Happiness

Nothing Triggered by debt;

Repeatable

"My lord/lady, we were forced to raise taxes drastically to stay afloat." N/A N/A Chance of appearing when in debt for too long/when you are more than 500 gold in debt?

-20 Happiness
+500 gold (?)

"Some villagers are threatening to leave unless we pay them a sum of gold. Should we listen to their demands?" -50 Gold -6 People Repeatable
"Some refugees have arrived in town. Should we welcome them?" +15 People

+3 Happiness

"Very good!"

-2 Happiness


"But... why? Well, as you wish..."

Repeatable
"A petition to bring the circus to town is circulating. Could attract tourists, are you interested?" +10 People

+10 Happiness
+100 Gold
Triggers multi-day circus event.

"Let the people have their circus!"

-5 Happiness Repeatable
"I've collected some incomes from the circus. Would you like me to tax them?" +100 Gold

-3 Happiness

+5 Happiness Depends on the circus event being active.
"The owners of the tavern are making piles of gold, and wish to share some with you! N/A N/A +15 Gold

Depends on allowing the Mason to build the tavern;
Repeatable

"There's been a brawl at the tavern. Should we arrest those responsible for starting it?" +1 Happiness

"I shall have them arrested at once!"

-1 Happiness Depends on allowing the Mason to build the tavern;

Repeatable

"Our granary stock has been infected. It'll cost us to replace it, but if we don't people could get sick. Should we do it?" +1 Happiness

-70 Gold

"Yes, our people's health is worth the cost."

-3 People

-1 Happiness

"Many people are bound to get sick from this, but at least you still have your precious coin..."

Depends on allowing the Mason to build the granary;

Repeatable

"The extra food we've been able to store in our granaries has attracted more settlers. Shall we let them in?" +5 People

+1 Happiness

"Very good! We'll have them settled in at once."

-1 Happiness Depends on allowing the Mason to build the granary;

Repeatable

"The town wants to exile a notorious criminal."


"His crimes include theft, arson, and forgery. What do you say, shall we exile him?"

-50 Gold

+3 Happiness

-3 Happiness Unique
"I noticed that this wizard is bothering you."

"Should we banish the wizard?"

-1 People
The Wizard will cause some trouble, hurting happiness and wealth.
Nothing Appears when saying "No" to the Wizard too often.
"Since we opened our borders, trade from our caravans has increased dramatically. Do you wish to tax the merchants?" +100 Gold

-2 Happiness

+6 Happiness Depends on opening borders?

Repeatable

"Shall we devote more gold to the hiring of tour guides?" -70 Gold

+3 Happiness

Nothing Appears when city population is high?

Unique

"Our road network is expanding and is in need of maintenance. Is there room in the budget?" -100 Gold -5 Happiness Appears when city population is high?

Unique

"We've apprehended a girl trying to climb over the castle gates. We have fined her for her actions." Nothing Nothing +50 Gold

Appears when saying "No" to the Sneaky Girl asking to take the gate key.

"Sir/Madam, I hope you don't mind me asking... but, could I speak to you about a personal subject for a moment?" Triggers WORKPLACE ROMANCE 1. Why would you say no? Depends on refusing to join the Council of Crowns.
WORKPLACE ROMANCE 1:

"Well, you see... Since you turned down Pia's offer to join the Council of Crowns, I got to thinking..."
"It's just going to be us here, ruling this kingdom."
"We'll be spending a lot of time together, maybe we should get to know each other better."
"Do you think we could do that? It could be kind of like... a date..."

+1 Happiness

Enables WORKPLACE ROMANCE 2.
"Oh! Wonderful! I'll return later and we can talk more."

Why would you say no?? Unique
WORKPLACE ROMANCE 2:

"Hello sir/madam! I thought now would be a good time for that... date we talked about before."
"Oh, I don't know why I'm so nervous. We've talked so many times before."
"Are you nervous, sir/madam? I mean, king/queen? I mean, sir/madam?

Triggers WORKPLACE ROMANCE 3. Triggers WORKPLACE ROMANCE 4. Unique
WORKPLACE ROMANCE 3:

"If we both are, then there's no reason for either of us to be, right?"
"Let's just enjoy ourselves!"
"So, um... How is it you became king/queen, exactly? Are you the son/daughter of the previous king/queen?"

Triggers WORKPLACE ROMANCE 5. Triggers WORKPLACE ROMANCE 6. Unique;

Similar to WORKPLACE ROMANCE 4

WORKPLACE ROMANCE 4:

"You're so stoic! Nothing gets to you!"
"So, um... How is it you became king/queen, exactly? Are you the son/daughter of the previous king/queen?"

Unique;

Similar to WORKPLACE ROMANCE 3

WORKPLACE ROMANCE 5:

“Of course, of course. That's how kings work here, right?”
"I came here to become an advisor a few years ago."
"Of course, you know that, we met at the time... But I never really talked about it."
"I'm from a town to the east of our kingdom. Honestly, I'm not really sure what kingdom it's in."
"Kind of funny, isn't it?"

Triggers WORKPLACE ROMANCE 7 Triggers WORKPLACE ROMANCE 8 Unique;

Similar to WORKPLACE ROMANCE 6

WORKPLACE ROMANCE 6:

"How interesting! I'm sure there's quite a story behind that."
"I came here to become an advisor a few years ago."
"Of course, you know that, we met at the time... But I never really talked about it."
"I'm from a town to the east of our kingdom. Honestly, I'm not really sure what kingdom it's in."
"Kind of funny, isn't it?"

Triggers WORKPLACE ROMANCE 7. Triggers WORKPLACE ROMANCE 8. Unique;

Similar to WORKPLACE ROMANCE 5

WORKPLACE ROMANCE 7:

"Hehe, yes..."
"Anyway, how do you like ruling? Do you ever get tired of it?"

Triggers WORKPLACE ROMANCE 9. Triggers WORKPLACE ROMANCE 10. Unique;

Similar to WORKPLACE ROMANCE 8

WORKPLACE ROMANCE 8:

“Well, I suppose it's not that funny… I was kind of just, making conversation…”
"Anyway, how do you like ruling? Do you ever get tired of it?"

Triggers WORKPLACE ROMANCE 9. Triggers WORKPLACE ROMANCE 10. Unique;

Similar to WORKPLACE ROMANCE 7

WORKPLACE ROMANCE 9:

"I suppose that's natural. You're only human after all."
"Some days I get tired of my job, but I think it's natural."
"I don't think anybody enjoys their job all the time, no matter how cool it is."
"Is that bad of me to say?"

Triggers WORKPLACE ROMANCE 11. Triggers WORKPLACE ROMANCE 12. Unique;

Similar to WORKPLACE ROMANCE 10

WORKPLACE ROMANCE 10:

“Never? That’s hard to believe!”
"Some days I get tired of my job, but I think it's natural."
"I don't think anybody enjoys their job all the time, no matter how cool it is."
"Is that bad of me to say?"

Triggers WORKPLACE ROMANCE 11;

Enables WORKPLACE ROMANCE 13.

Triggers WORKPLACE ROMANCE 12;

Enables WORKPLACE ROMANCE 13.

Unique;

Similar to WORKPLACE ROMANCE 9

WORKPLACE ROMANCE 11:

“You think so? I'm not sure I agree, but… that's fine…”
"Anyway, it's getting a bit late..."
"Thanks for taking time out of your busy day to spend with me!"
"I'll be seeing you around!"

N/A N/A Unique;

Similar to WORKPLACE ROMANCE 12

WORKPLACE ROMANCE 12:

"Yes, I don't think it's unreasonable."
"Anyway, it's getting a bit late..."
"Thanks for taking time out of your busy day to spend with me!"
"I'll be seeing you around!"

N/A N/A Unique;

Similar to WORKPLACE ROMANCE 11

WORKPLACE ROMANCE 13:

"Good day! I was thinking about that talk we had before..."

"I really enjoyed myself, and I feel like we connected, so I wanted to just come out and ask you..."

"Would you like to be my boyfriend/girlfriend?"

+3 Happiness "I knew you would say yes! Oh, so I'm so happy!"

"It feels so nice to be open about our feelings."

"Anyway, I should let you get back to work. I'll see you later, alright? Bye!"

-3 Happiness


"Oh, but I thought... Everything went so well..."

"I suppose you didn't feel the same about things, though."

"It hurts, but I won't press the issue any further."

Why would you say no??
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